Squiggle Design: Soccer

May 18, 2012 at 11:30 am Leave a comment

I basically live at the YMCA sometimes – having 3 siblings who all play soccer is hectic at times. One time I was at the YMCA and knew I was going to be there for hours that day, so I brought my drawing pad along. It was then that I came up with an idea of a drawing design I hadn’t ever seen or done before –  words disguised in a squiggly pattern. I had done squiggly designs before (I’m using the word “squiggly” for lack of a better one), but hadn’t ever made one almost entirely out of words. I feel like it adds a whole new dimension to art when there are words – then it looks cool and means something. I used “Soccer” as a theme since that’s what was around me. Below is the first ever “word squiggle” design I’ve made!

Soccer Word Design Squiggly photo

Edited version with the words highlighted:

Soccer Word Design Squiggly - Highlighted photo

The words from left to right:





Have Passion

World Class




The game we  ♥

Shin guard







Stupid Ref

Kick it

CFSC (the awesome club I play at)



My Grandma could do better than that

Futsal (Indoor soccer)

A few of these are quotes from my (awesome) coach, and a few are just general soccer lingo. Hope you like it!


Entry filed under: Drawings, Life and Etc.. Tags: , , , , , , , , , , , , , .

Lord of the Rings Quote Angry Birds – Marker Drawing

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This how I design an app or software feature:
1. Recieve a brain dump from the person who has the concept. Scribble these thoughts down in bullet point format in one of my many notebooks.
(My current notebook is red with a vintage anatomical heart, which might seem a little goth, but I just intend for it to remind me not to be an emotionless robot in life.)
2. Sketch draft of initial app flow. I don't pay much attention to details at this point. It's intended for a high level proof of concept to make sure the features' structures I in envision in my head will work in two dimensions on the screen.
3. Create the screens as wireframes in the computer. Polish as I go to add detail and fill in gaps from the sketches.
4. Then I send for feedback and we iterate. This is my least favorite part, as often complicated technical questions come up I have to figure out, and I have to think at a high level of detail.
5. I take the final wireframes and create "pixel perfect" designs with color and fonts and pretty layout in Adobe Illustrator.
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